Perisno units also usually jump 10-20 points of body armor per tier, with max level troops usually having 70-80 body armor, meaning that literally only other top tier troops with 8-10 Power Strike can even damage them. By comparison, the best troops in Floris and Pendor take ages to train up, especially in Floris, and even then they only reach about 300 in their proficiency stats most of the time. Units often jump by hundreds of proficiency points in a single promotion, and basic tech tree troops often have stats in the high 400-500 range, a proficiency level which is difficult for the player to achieve (let alone your companions, who naturally progress slower).
#Mount and blade warband mods perisno mod#
While Perisno isn't the only mod to feature units that get exponentially better, it is one of the mods where it is most pronounced. The problems with exponential unit scaling. Expect to have to shell out money to bandits rather frequently, and leave troops to die if you don't want to wipe. As such, the only way to build your party early on is to pump Pathfinding as much and as quickly as possible, because you seriously need a party speed of 8.0 to evade most of the overland map parties in this mod. And you will get jumped on the world map, because one of Perisno's quirks (similar to Pendor, but worse) is that enemy parties are extremely quick, especially since many of them only have mounted troops. From there, you basically only want to recruit companions and maybe 10-15 of the highest tier mercenaries in case you get jumped while on the world map. So, the only way to make money is to do Lord quests, "bounties" (which are basically just the Lord bounty hunter quest where you go to a village and kill a random guy, then lose town rep, except a Tavern guy gives the quest to you), and town quests. In Perisno, this isn't really an option from day 1, most bandit parties will outnumber you, usually with better, or even late-game troops, and the exponential unit scaling (more on that in a second) makes it so that recruiting some starting troops is basically a waste of time, especially since tier-0 troops cost 30 per recruit rather than 10 in Native (similar to Viking Conquest iirc). In most other Warband mods, including Native and Floris, the way in which you gather early strength is usually through fighting battles with early-game bandits, taking prisoners, selling loot, and for some raiding neutral towns to get a lot of loot quicker.
![mount and blade warband mods perisno mount and blade warband mods perisno](https://i.ytimg.com/vi/s1quYc_VluU/maxresdefault.jpg)
Some of the ways it does this is somewhat irritating, however. Perisno brands itself as a difficult mod, at least more than Native, which isn't really saying all that much to be fair. For those seeking a challenge, Perisno is also up there with Pendor in terms of challenge, and should be commended for being so difficult, but at the same time some of where this difficulty comes from is also a source of my issues with this mod.
![mount and blade warband mods perisno mount and blade warband mods perisno](https://staticdelivery.nexusmods.com/mods/191/images/6177/6177-1512849478-738648021.jpeg)
Custom mercenaries and a Household Guard feature are also really cool. There are also actual quests in this mod, which are fun to follow and give meaning to exploration in the world. The troop trees are deep and offer interesting and meaningful choices, and troops compared to one another are somewhat balanced, with some having better stats but taking longer to train and being more expensive, while others are cheaper and easier to train but have lower maximum potential. The game has one of the most extensive and interesting troop tree varieties I have seen, which means it's possible that one playthrough will have you seeing entirely new content for roughly 90% of the experience depending on where your second or even third playthrough starts. There are many kingdoms and minor factions with which to ally, fight, and recruit troops from. Perisno is a built-from-scratch fantasy world made entirely in Warband's engine. What is Perisno, and what's good about it? Most of my experience is with Native/Diplomacy, Floris Expanded, and Viking Conquest. (I'll add a tl dr at the bottom as well, since this is going to be a longform post). In this review I'd like to point out some of these issues, and offer feedback to the mod creator(s) about what would make the mod better. Having finally made it about 30~ hours into a playthrough, some issues became immediately apparent to me with this mod that make it a fairly unenjoyable experience overall.
![mount and blade warband mods perisno mount and blade warband mods perisno](https://ricardoheath.co.uk/mods/perisno.png)
For many years I have attempted to play Perisno, only to make one excuse or another for not actually playing it.
![mount and blade warband mods perisno mount and blade warband mods perisno](https://media.moddb.com/images/members/3/2091/2090979/profile/5R0i.jpg)
I am a Warband vet of around 1000 hours and have played many mods. I would ask that you read the details if you want to discuss and make counter-arguments, and I am receptive to such discussion. This is a longform post with a tl dr conclusion at the end.